The frontend for RetroArch is often referred to as the “libretro frontend”. It can run on the usual platforms like Windows, MacOS and Linux, but it also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more. RetroArch is a frontend for emulators, game engines and media players. However, if you are using a system that relies primarily on RetroArch for emulation (like Xbox), or you have a beefy PC that can run well regardless of optimizations, you may find success in emulating higher-end systems in RetroArch, too. For more modern consoles, it is often more efficient to rely on standalone emulators, which are generally more optimized than RetroArch. RetroArch really shines on retro systems, particularly PlayStation 1 and below games. The video will primarily be done on Windows PC, but the same method will apply to MacOS, Linux, Android, iOS, Vita, and Xbox platforms, and more. This guide is meant to help you get set up with various RetroArch iterations. In this guide I’m going to demystify some of the more peculiar things about this emulation frontend, and show you how I set up RetroArch on my own gaming platforms. But it does have quite a steep learning curve. RetroArch is one of my favorite programs to use for retro game emulation, because it can emulate many systems. I am also using the right stick to reset and control the pointer.Last updated: 28FEB2022 (see Changelog for details) Put controller down on a flat stable surface for at least 5 seconds to trigger calibration. Put controller down on a flat stable surface, hold touch button and double tap PS, let go and then wait 5 seconds.Īutomatic calibration: hold(smooth(`Gyro Pitch Down`-`Gyro Pitch Up`,1)-smooth(`Gyro Pitch Down`-`Gyro Pitch Up`,5) -0.005 & smooth(`Gyro Yaw Right`-`Gyro Yaw Left`,1)-smooth(`Gyro Yaw Right`-`Gyro Yaw Left`,5) -0.005,2)*50 Manual calibration: pulse(`Touch Button`&tap(`PS`,1),5)*50 I have come up with a couple different expressions to help trigger calibration automatically or manually.Ĭalibration needs to be triggered every time you start a game. button that reveals a big text box to put expressions. once automatic calibration has completed, the deadzone should be 0. Gyro needs calibration but automatic calibration only happens if the gyro movement remains smaller than the deadzone for calibration period. Linksįilter Posts News Discussion Hardware Support For more information on how to rip your game discs see this guide. Do not discuss downloading games or GameCube/Wii system files. You are expected to make your own backup copies of any games or GameCube/Wii system files that you run in Dolphin. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! Please check out the official forums at or their Discord at for Dolphin support.ĭolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. r/DolphinEmulator is temporarily in restricted mode.
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